BIGREDJ

NOT JUST OUTPUT

AI.

A tool for designing, building, testing, solving problems and occasionally disappearing down very deep rabbit holes.

AI creative process placeholder
AI AS A TOOL

THE WORK
IS THE BIT
I LIKE.

The interesting part isn't typing a sentence and getting a picture. It's working out how to make the thing in my head actually happen: researching methods, building workflows, testing, breaking things, changing tools and trying again.

THE ELEPHANT IN THE ROOM

AI SLOP
IS AWFUL.

Some of the criticism is entirely justified. There's an extraordinary amount of disposable, derivative, low-effort AI content being pumped into the world.

But that's a tiny corner of what AI actually is.

For me the exciting bit is problem solving: research, prototyping, coding, workflows, testing ideas and doing things that would otherwise be impractical for one person.

The elephant in the room: AI slop

INPUT / DIRECTION

CRAP IN.
CRAP OUT.

A vague request gives AI very little to work with. A detailed creative brief gives it intent, constraints and direction.

The prompt isn't a magic spell. It's a creative brief.

CREATIVE DIRECTION

DIRECT IT.
DON'T JUST
ASK FOR IT.

There are legitimate questions around AI, copyright and training data. But lazy creative direction is a different problem. Artists study art, designers collect references and photographers study technique. AI doesn't remove that responsibility.

A vague sentence leaves the system to fill the gaps. My prompts can run to pages, backed by dimensions, materials, camera positions, sketches, references, continuity rules, tests and revisions. The quality of the direction matters.

Studying art and building creative references
TOOLS / SYSTEMS / PROCESS

THE WORKFLOW
IS THE CRAFT.

No single system does everything best. I move between ChatGPT, Claude, Grok, plugins, Cowork, Comfy Cloud, Photoshop, Affinity, Final Cut Pro, WordPress and whatever solves the next problem.

Ideas in one place. Code in another. Storyboards, image generation, compositing, layouts, video and real-world output all overlap. The skill is knowing what to use, when to switch and how to join it together.

AI workflow tools and process banner
WORDS / ACCESSIBILITY

I KNOW WHAT
I WANT TO SAY.

Getting it from my head onto the page is another matter. I'm dyslexic. I can know exactly what I mean, explain it conversationally, and still struggle to turn those thoughts into a clear paragraph.

AI lets me put the thought down in my own words, badly spelt, out of order, half-finished and full of tangents, then work with it until the writing says what I meant.

The idea is mine. AI helps me get it out of my head and onto the page.

THAT HELP
IS INVALUABLE.

ONGOING / WORLD-BUILDING

STARLIGHT
AMAZONS.

My biggest AI test bed: characters, environments, spaceships, interiors and storyboards that all have to belong to the same world. The challenge isn't making one good image. It's making the hundredth image still know what the first one looked like.

Voluptas ship design
Voluptas plans
Voluptas engineering
01 / CONSISTENCY

SAME
WORLD.

Keeping characters, scale, rooms, vehicles and visual rules consistent across completely different images.

02 / COMPLEXITY

BUILD
THE METHOD.

Huge node graphs, JSON workflows, 3D blockouts, depth maps, control passes, code and compositing. The final image can be the smallest part of the job.

03 / ITERATION

FAIL
USEFULLY.

Most experiments don't nail it first time. The useful bit is finding out why, changing something and getting closer.

Kyra, finished colour character design
Starlight Amazons character development sketch
Starlight Amazons character development sketch
Starlight Amazons character development sketch
Starlight Amazons character development sketch
CHARACTERS / SYSTEMS

NOT ONE
LUCKY IMAGE.

A character isn't useful because one render looks good. I want to move them, change the camera, change the scene and still recognise the same person. That's a design and systems problem, not a prompt-writing trick.

SPACE / SCALE / SOMETHING YOU CAN MOVE

I NEEDED A ROOM.
SO I BUILT ONE.

AI helped me turn sketches, measurements and a pile of corrections into a spatial blockout I could actually design and render from.

VOLUPTAS / FLIGHT DECKINTERACTIVE BLOCKOUT
A simplified cutaway of a 25 metre deep, 20 metre wide, 15 metre high flight deck with three floor zones, central stairs and curved bow windows.

Drag to explore. Use the buttons to zoom. Keyboard: arrow keys to orbit, + / − to zoom, R to reset.

A WORLD STARTS WITH A SPACE.

Simplified web reconstruction. Approximately 25 m deep × 20 m wide × 15 m high. Figures show human scale.

Complex AI workflow and technical process

THE POINT OF ALL THIS

AI ISN'T HERE
TO REPLACE
THE WORK.

It can replace the effort, if you let it. Ask for something, take the first answer and call it finished. That's easy. And often, that's where the slop comes from.

But use it as part of the work, with ideas, judgement, direction, experimentation and experience behind it, and it becomes something completely different.

AI CAN DO THE WORK FOR YOU.
OR IT CAN HELP YOU DO BETTER WORK.

That choice still belongs to us.